AI Insights · Timothy · April 2023
Top 5 Season Pass Games in Poland Q1 2023 Performance
Analyzing the performance of the top 5 season pass games in Poland during Q1 2023, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 season pass games on the unified platform in Poland demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the market dynamics and user engagement for these popular games.
Stumble Guys from Scopely, Inc. saw a fluctuation in weekly revenue, starting at around $106K and peaking at approximately $167K by the end of March. Weekly downloads showed a decline from 78.8K at the beginning of January to about 30.3K at the end of March. Active users also decreased steadily from 773.9K to 585.6K over the quarter.
Empires & Puzzles: Match 3 RPG by Small Giant Games experienced a peak in weekly revenue at roughly $144K towards the end of March, following a low of around $95K in mid-January. Downloads fluctuated between 4.7K and 2.5K, while active users showed a gradual decline from 62.5K to 56.8K throughout the quarter.
Gardenscapes from Playrix had a notable increase in weekly revenue, reaching approximately $95K in early March, up from $49.6K at the end of December. Downloads peaked at 30.3K in mid-January but dropped to around 17.5K by the end of March. Active users showed a consistent rise, starting at 113.2K and peaking at 151K by the end of the quarter.
Rise of Kingdoms by Lilith Games displayed steady weekly revenue, peaking at around $84.9K in mid-March. Downloads initially spiked to 16.2K in early January but decreased to about 3.7K by the end of March. Active users dropped from 116.6K to 96.5K over the quarter.
Candy Crush Saga by King saw consistent growth in weekly revenue, reaching approximately $79K in early March. Weekly downloads varied, starting at 15.3K at the end of December and rising to 17.7K by the end of March. Active users peaked at 182.7K in mid-February, ending the quarter at around 150.9K.
These trends highlight the dynamic nature of the gaming market in Poland, with fluctuations in user engagement and revenue across different titles. For more detailed insights and data, visit Sensor Tower.